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USER.CON
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1996-07-05
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/*
--------------------------------------------------------------------------------
Duke Nukem 3D USER.CON file.
By Todd Replogle
(c) 1996 3D Realms Entertainment
--------------------------------------------------------------------------------
IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
multiplayer must be using the EXACT SAME .CON files, or the game will
get out of sync and/or develop interesting problems.
3D Realms encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world. However, BE ADVISED that 3D Realms does NOT offer
any technical support on how to use this file or other user-modifiable
features of this game. Do NOT call 3D Realms or Apogee Software
for advice or help with this subject.
You make modifications to this and other files at your own risk.
It is recommended that you first make a backup copy of this, or
any .CON files before making any changes.
How many ways can you die?
--------------------------------------------------------------------------------
*/
// ******************
// MISC GAME SETTINGS
// ******************
define CAMERASDESTRUCTABLE NO // YES
define FREEZERHURTOWNER YES
define MAXPLAYERHEALTH 100
define MAXWATERFOUNTAINHEALTH 50
define YELLHURTSOUNDSTRENGTH 40
define YELLHURTSOUNDSTRENGTHMP 50
define MAXPLAYERATOMICHEALTH 200 // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH 0
define RETRIEVEDISTANCE 844
define SQUISHABLEDISTANCE 1024 // For actors only!
define DEFAULTVISIBILITY 512
define FROZENQUICKKICKDIST 980
define GENERICIMPACTDAMAGE 10
define SWEARFREQUENCY 42
define MAXPISTOLAMMO 200
define MAXSHOTGUNAMMO 50
define MAXCHAINGUNAMMO 200
define MAXRPGAMMO 50
define MAXHANDBOMBAMMO 50
define MAXSHRINKERAMMO 50
define MAXDEVISTATORAMMO 99
define MAXFREEZEAMMO 99
define MAXTRIPBOMBAMMO 10
define RESPAWNACTORTIME 768
define RESPAWNITEMTIME 768
// The BLIMP has a high respawn time (any value smaller runs the risk
// of spawning too many sprites, resulting in "Bog City")
define BLIMPRESPAWNTIME 2048
define NUMFREEZEBOUNCES 3 // 0 - 255
define RUNNINGSPEED 53200
define PLAYDEADTIME 120
define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304
define FROZENDRIPTIME 90
define THAWTIME 138
// Various blast radius distances
define RPGBLASTRADIUS 1780
define PIPEBOMBRADIUS 2500
define SHRINKERBLASTRADIUS 650
define TRIPBOMBBLASTRADIUS 3880
define MORTERBLASTRADIUS 2500
define BOUNCEMINEBLASTRADIUS 2500
define SEENINEBLASTRADIUS 2048
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME RUNNINGSPEED
RPGBLASTRADIUS PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
CAMERASDESTRUCTABLE NUMFREEZEBOUNCES FREEZERHURTOWNER
// Weapon Strengths
define KNEE_WEAPON_STRENGTH 10
define PISTOL_WEAPON_STRENGTH 6 // Adds rand()%5 (0 to 5)
define HANDBOMB_WEAPON_STRENGTH 140
// For direct hits with the rocket launcher,
// this amount is actually doubled. Otherwise,
// damage values depend on distance. The
// further, the weaker.
define RPG_WEAPON_STRENGTH 140
define SHRINKER_WEAPON_STRENGTH 0
define SHOTGUN_WEAPON_STRENGTH 10
define CHAINGUN_WEAPON_STRENGTH 9
define FREEZETHROWER_WEAPON_STRENGTH 16
define COOL_EXPLOSION_STRENGTH 38
define TRIPBOMB_STRENGTH 100
define FIRELASER_WEAPON_STRENGTH 7
define MORTER_WEAPON_STRENGTH 50
define BOUNCEMINE_WEAPON_STRENGTH 150
define SPIT_WEAPON_STRENGTH 8
define BULLET_WEAPON_STRENGTH 30
// Enemy strengths (hit points).
define TROOPSTRENGTH 30
define PIGCOPSTRENGTH 100
define PIG_SHIELD_AMOUNT1 75
define PIG_SHIELD_AMOUNT2 50
define LIZSTRENGTH 100
define LIZGETTINGDAZEDAT 15
define LIZEATINGPLAYER -2
define OCTASTRENGTH 175
define OCTASCRATCHINGPLAYER -11
define RECONSTRENGTH 50
define TURRETSTRENGTH 30
define ROTTURRETSTRENGTH 40
define DRONESTRENGTH 150
define CAPTAINSTRENGTH 50
define CAPTSPINNINGPLAYER -11
define COMMANDERSTRENGTH 350
define SHARKSTRENGTH 35
define SHARKBITESTRENGTH -9
define PISTOLAMMOAMOUNT 12
define SHOTGUNAMMOAMOUNT 10
define CHAINGUNAMMOAMOUNT 50
define RPGAMMOBOX 5
define CRYSTALAMMOAMOUNT 5
define DEVISTATORAMMOAMOUNT 15
define FREEZEAMMOAMOUNT 25
define HANDBOMBBOX 5
define BOSS1STRENGTH 4500
define BOSS1PALSTRENGTH 1000
define BOSS2STRENGTH 4500
define BOSS3STRENGTH 4500
// Miscellaneous strengths.
define WEAKEST 1
define WEAK 5
define MEDIUMSTRENGTH 10
define TOUGH 20
define REALLYTOUGH 30
define HBOMBTOUGH 100
define GOTTASMART 90
define BOMBTOUGH 100
// Players' inventory amounts.
define STEROID_AMOUNT 400
define SHIELD_AMOUNT 100
define SCUBA_AMOUNT 6400
define HOLODUKE_AMOUNT 2400
define JETPACK_AMOUNT 1600
define HEAT_AMOUNT 1200
define FIRSTAID_AMOUNT MAXPLAYERHEALTH
define BOOT_AMOUNT 200
define SPAWNAMMOODDS 96
// Maximum quote size is 64 characters.
definequote 0 AUTO AIMING
definequote 1 SHOW MAP: OFF
definequote 2 ACTIVATED
definequote 3 PORTABLE MEDKIT
definequote 4 LOCKED
definequote 5 GIVING EVERYTHING!
definequote 6 BOOTS
definequote 7 WASTED!
definequote 8 UNLOCKED
definequote 9 A SECRET PLACE!
definequote 10 SQUISH!
definequote 11 ALL DOORS UNLOCKED
definequote 12 USED STEROIDS
definequote 13 PRESS SPACE TO RESTART LEVEL
definequote 14 AMMO FOR DEVASTATOR
definequote 15 DEACTIVATED
definequote 16 SWITCH OPERATED ONLY!
definequote 17 GOD MODE: ON
definequote 18 GOD MODE: OFF
definequote 19 ATOMIC HEALTH!
definequote 20 CROSSHAIR: ON
definequote 21 CROSSHAIR: OFF
definequote 22 YOU'RE TOO GOOD TO BE CHEATING!
definequote 23 MESSAGES: ON
definequote 24 MESSAGES: OFF
definequote 25 TYPE THE CHEAT CODE:
definequote 26 DETAIL: LOW
definequote 27 DETAIL: HIGH
definequote 28 < EMPTY >
definequote 29 BRIGHTNESS LEVEL: ONE
definequote 30 BRIGHTNESS LEVEL: TWO
definequote 31 BRIGHTNESS LEVEL: THREE
definequote 32 BRIGHTNESS LEVEL: FOUR
definequote 33 BRIGHTNESS LEVEL: FIVE
definequote 34 SOUND: ON
definequote 35 SOUND: OFF
definequote 36 SCREEN CAPTURED
definequote 37 STEROIDS
definequote 38 ARMOR
definequote 39 SCUBA GEAR
definequote 40 Press F1 for Help
definequote 41 JETPACK
definequote 42 BODY SUIT
definequote 43 ACCESS CARD
definequote 44 MOUSE AIMING OFF
definequote 45 MOUSE AIMING ON
definequote 46 CHEAT CODE: UNRECOGNIZED
definequote 47 HOLODUKE ON
definequote 48 HOLODUKE OFF
definequote 49 HOLODUKE NOT FOUND YET!
definequote 50 JETPACK NOT FOUND YET!
definequote 51 HOLODUKE
definequote 52 JETPACK ON
definequote 53 JETPACK OFF
definequote 54 CHAINGUN CANNON!
definequote 55 PIPEBOMB!
definequote 56 RPG!
definequote 57 SHOTGUN
definequote 58 LASER TRIPBOMB!
definequote 59 FREEZETHROWER!
definequote 60 SHRINKER!
definequote 61 SMALL MEDKIT: +10
definequote 62 LARGE MEDKIT: +30
definequote 63 AMMO FOR CHAINGUN CANNON!
definequote 64 AMMO FOR RPG!
definequote 65 AMMO FOR PISTOL!
definequote 66 AMMO FOR FREEZETHROWER!
definequote 67 BOOTS OFF
definequote 68 BOOTS ON
definequote 69 AMMO FOR SHOTGUN
definequote 70 BLUE ACCESS CARD REQUIRED
definequote 71 RED ACCESS CARD REQUIRED
definequote 72 YELLOW ACCESS CARD REQUIRED
definequote 73 WEAPON LOWERED
definequote 74 WEAPON RAISED
definequote 75 PROTECTIVE BOOTS ON
definequote 76 SCUBA GEAR ON
definequote 77 SPACE SUIT ON
definequote 78 AMMO FOR SHRINKER
definequote 79 BUY MAJOR STRYKER
definequote 80 MIGHTY FOOT ENGAGED
definequote 81 WEAPON MODE ON
definequote 82 WEAPON MODE OFF
definequote 83 FOLLOW MODE OFF
definequote 84 FOLLOW MODE ON
definequote 85 RUN MODE OFF
definequote 86 RUN MODE ON
definequote 87 DEVASTATOR WEAPON
definequote 88 JET PACK
definequote 89 AIRTANK
definequote 90 STEROIDS
definequote 91 HOLODUKE
definequote 92 MUSIC: ON
definequote 93 MUSIC: OFF
definequote 94 SCROLL MODE: ON
definequote 95 SCROLL MODE: OFF
definequote 96 BRIGHTNESS LEVEL: SIX
definequote 97 BRIGHTNESS LEVEL: SEVEN
definequote 98 BRIGHTNESS LEVEL: EIGHT
definequote 99 REGISTER COSMO TODAY!
definequote 100 ALL LOCKS TOGGLED
definequote 101 NIGHT VISION GOGGLES
definequote 102 WE'RE GONNA FRY YOUR ASS, NUKEM!
definequote 103 SCREEN SAVED
definequote 104 GOT USED ARMOR
definequote 105 PIRATES SUCK!
definequote 106 NIGHT VISION ON
definequote 107 NIGHT VISION OFF
definequote 108 YOU'RE BURNING!
definequote 109 VIEW MODE OFF
definequote 110 VIEW MODE ON
definequote 111 SHOW MAP: ON
definequote 112 CLIPPING: ON
definequote 113 CLIPPING: OFF
definequote 114 !!! INCORRECT VERSION !!!
definequote 115 <Please Leave Blank>
definequote 116 <Please Leave Blank>
definequote 117 <Please Leave Blank>
definequote 118 YOU CAN NOT "QUICK SAVE" WHEN DEAD
definequote 119 GOT ALL WEAPONS/AMMO
definequote 120 GOT ALL INVENTORY
definequote 121 GOT ALL KEYS
// Level file names cannot excede 13 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.
definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
definelevelname 0 2 prison.map 18:30 15:00 SPACE PRISON
definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP
definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS
definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH
definelevelname 0 7 E1L8.map 00:00 00:00 USER MAP
definelevelname 0 8 E1L9.map 00:00 00:00 MULTIPLAYER 3
definelevelname 0 9 E1L10.map 00:00 00:00 MULTIPLAYER 4
definelevelname 0 10 E1L11.map 00:00 00:00 MULTIPLAYER 5
definelevelname 1 0 E2L1.map 02:30 01:19 SPACEPORT
definelevelname 1 1 E2L2.map 02:30 01:26 INCUBATOR
definelevelname 1 2 E2L3.map 05:00 02:26 WARP FACTOR
definelevelname 1 3 E2L4.map 04:30 02:14 FUSION STATION
definelevelname 1 4 E2L5.map 03:00 01:26 OCCUPIED TERRITORY
definelevelname 1 5 E2L6.map 02:30 01:04 TIBERIUS STATION
definelevelname 1 6 E2L7.map 04:45 02:15 LUNAR REACTOR
definelevelname 1 7 E2L8.map 11:30 04:59 DARK SIDE
definelevelname 1 8 E2L9.map 05:00 02:26 OVERLORD
definelevelname 1 9 E2L10.map 03:00 01:19 SPIN CYCLE
definelevelname 1 10 E2L11.map 03:00 00:52 LUNATIC FRINGE
definelevelname 2 0 E3L1.map 02:30 01:11 RAW MEAT
definelevelname 2 1 E3L2.map 04:45 02:18 BANK ROLL
definelevelname 2 2 E3L3.map 03:00 01:57 FLOOD ZONE
definelevelname 2 3 E3L4.map 03:15 01:46 L.A. RUMBLE
definelevelname 2 4 E3L5.map 02:30 01:04 MOVIE SET
definelevelname 2 5 E3L6.map 03:30 01:30 RABID TRANSIT
definelevelname 2 6 E3L7.map 02:00 00:55 FAHRENHEIT
definelevelname 2 7 E3L8.map 02:15 01:09 HOTEL HELL
definelevelname 2 8 E3L9.map 02:45 01:17 STADIUM
definelevelname 2 9 E3L10.map 00:45 00:10 TIER DROPS
definelevelname 2 10 E3L11.map 02:00 01:07 FREEWAY
// Music will not play if the .MID file excedes 72000 bytes.
// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory. Remember to keep a backup of ours,
// or the music might not sound as good!
// Music for title and end
music 0 GRABBAG.MID ITSGREEN.MID
// Music for the individual levels
music 1 stalker.mid dethtoll.mid snake1.mid watrwld1.mid snake1.mid
thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
music 2 futurmil.mid storm.mid gutwrnch.mid robocrep.mid stalag.mid
pizzed.mid alienz.mid xplasma.mid alfredh.mid gloomy.mid intents.mid
music 3 inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid
233c.mid lordofla.mid urban.mid spook.mid whomp.mid
/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX
˛ Duke may have up to 348 different sounds, currently there
are aprox. 254 slots used.
The sound fx section follows this explanation.
1. The program expects to find any sound file that is in a
.VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory. Though
all sound files shipped with the game are included inside the
.GRP file, the program will know if there are sound files outside
the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
parameters which will not be explained here, except as follows...
- The first 2 numbers define a random pitch variation range. They
can be positive or negative numbers.
- The 3rd number is a priority flag.
- The 4th number is a bit parsed set of technical variables that identify
the type of sound it is in the game.
- The 5th number is volume adjustment.
--------------------------------------------------------------------------------
*/
// *****************************************
// ACTOR SOUNDS
// *****************************************
// Predator Trooper
definesound PRED_ROAM roam06.voc 0 0 3 0 0
definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
definesound PRED_RECOG predrg.voc 0 0 3 0 0
definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
definesound PRED_PAIN predpn.voc 200 500 3 0 0
definesound PRED_DYING preddy.voc 0 400 3 0 0
definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
// Lizard Captain
definesound CAPT_ROAM predrm.voc 0 200 3 0 0
definesound CAPT_RECOG predrg.voc -400 0 3 0 0
definesound CAPT_ATTACK chaingun.voc 0 0 3 0 -200
definesound CAPT_PAIN predpn.voc -200 100 3 0 0
definesound CAPT_DYING preddy.voc -200 100 3 0 0
definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
// Pig Cop
definesound PIG_ROAM roam29.voc -200 400 3 0 0
definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
definesound PIG_RECOG pigrg.voc -200 400 3 0 0
definesound PIG_ATTACK shotgun7.voc -256 256 4 0 0
definesound PIG_PAIN pigpn.voc 100 800 3 0 0
definesound PIG_DYING pigdy.voc -800 100 3 0 0
definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 8 0
// Recon car
definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
definesound RECO_RECOG pigrg.voc 0 0 3 0 0
definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
definesound RECO_PAIN pigpn.voc 0 0 3 0 0
definesound RECO_DYING pigdy.voc 0 0 3 0 0
// Drone drone
definesound DRON_ROAM snakrm.voc 0 0 3 0 0
definesound DRON_RECOG snakrg.voc 0 0 3 0 0
definesound DRON_ATTACK1 snakatA.voc 0 0 3 0 0
definesound DRON_ATTACK2 snakatB.voc 0 0 3 0 0
definesound DRON_PAIN snakpn.voc 0 0 3 0 0
definesound DRON_DYING snakdy.voc 0 0 3 0 0
definesound DRON_JETSND ENGHUM.VOC 1300 1300 0 0 0
// Fat Commander
definesound COMM_ROAM commrm.voc 0 0 3 0 0
definesound COMM_RECOG commrg.voc 0 0 3 0 0
definesound COMM_ATTACK commat.voc 0 0 3 0 0
definesound COMM_PAIN commpn.voc 0 0 3 0 0
definesound COMM_DYING commdy.voc 0 0 3 0 0
definesound COMM_SPIN commsp.voc 0 0 3 0 0
// Octabrain
definesound OCTA_ROAM octarm.voc -200 0 3 0 0
definesound OCTA_RECOG octarg.voc 0 0 3 0 0
definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
definesound OCTA_PAIN octapn.voc -400 0 3 0 0
definesound OCTA_DYING octady.voc -400 -100 3 0 0
definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
// Organic turret
definesound TURR_ROAM turrrm.voc 0 0 3 0 0
definesound TURR_RECOG turrrg.voc 0 0 3 0 0
definesound TURR_ATTACK turrat.voc 0 0 3 0 0
definesound TURR_PAIN turrpn.voc 0 0 3 0 0
definesound TURR_DYING turrdy.voc 0 0 3 0 0
// Green slimer
definesound SLIM_HATCH slhtch01.voc 0 0 3 0 0
definesound SLIM_ROAM sliroa02.voc 0 0 3 0 0
definesound SLIM_RECOG slirec06.voc 0 0 3 0 0
definesound SLIM_ATTACK slimat.voc 0 0 3 0 0
// definesound SLIM_PAIN slimpn.voc 0 0 3 0 0
definesound SLIM_DYING slidie03.voc 0 0 3 0 0
// BOSS2
definesound BOS2_ROAM b2atk01.voc 0 0 3 0 0
definesound BOS2_RECOG b2rec03.voc 0 0 3 0 0
definesound BOS2_ATTACK b2atk02.voc 0 0 3 0 0
definesound BOS2_PAIN b2pain03.voc 0 0 3 0 0
definesound BOS2_DYING b2die03.voc 0 0 3 0 0
// BOSS3
definesound BOS3_ROAM b3roam01.voc 0 0 3 0 0
definesound BOS3_RECOG b3pain04.voc 0 0 3 0 0
definesound BOS3_ATTACK1 b3atk01.voc 0 0 3 0 0
definesound BOS3_ATTACK2 b3atk01.voc 0 0 3 0 0
definesound BOS3_PAIN b3rec03g.voc 0 0 3 0 0
definesound BOS3_DYING b3die03g.voc 0 0 3 0 0
// BOSS1
definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
definesound BOS1_WALK thud.voc 0 0 3 0 0
// *************
// WEAPON SOUNDS
// *************
definesound KICK_HIT kickhit.voc 0 0 4 0 0
definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
definesound EJECT_CLIP clipout.voc 0 0 3 0 0
definesound INSERT_CLIP clipin.voc 512 512 3 0 0
definesound CHAINGUN_FIRE chaingun.voc -204 -204 254 0 512
definesound SHOTGUN_FIRE shotgun7.voc 0 512 254 0 0
definesound SHOTGUN_COCK shotgnck.voc 96 192 3 0 0
definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
definesound FLY_BY flyby.voc -256 256 3 0 0
definesound RPG_EXPLODE bombexpl.voc -1024 1024 254 0 0
definesound CAT_FIRE catfire.voc 512 768 4 0 0
definesound SHRINKER_FIRE shrinker.voc -512 0 4 0 0
definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 6144
definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
definesound LASERTRIP_ONWALL lsrbmbpt.voc 0 0 3 0 0
definesound LASERTRIP_ARMING lsrbmbwn.voc 0 0 3 0 0
definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
// Affect Environment Sounds
definesound VENT_BUST ventbust.voc -32 32 2 0 0
definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
definesound ITEM_SPLASH splash.voc 0 0 2 0 0
definesound BONUSMUSIC bonus.voc 0 0 255 1 0
// Duke's Body Sounds
definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
definesound DUKE_GASP gasp.voc 0 0 255 4 0
definesound DUKE_URINATE pissing.voc 0 0 4 0 0
definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
definesound DUKE_GET getitm19.voc -64 64 255 0 0
definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
definesound JIBBED_ACTOR13 LETGOD01.VOC 0 0 255 4 0
definesound DUKE_GETWEAPON6 HAIL01.VOC 0 0 255 4 0
definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
definesound DUKE_SEARCH pain87.VOC 0 0 2 4 0
definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN5 pain54.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN6 pain75.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN7 pain93.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN8 pain68.voc 0 0 255 4 0
definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
// Duke Health Sounds
definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
definesound DUKE_KILLED1 damn03.voc 0 0 255 12 0
definesound DUKE_KILLED2 damnit04.voc 0 0 255 12 0
definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 12 0
definesound DUKE_KILLED4 dscrem18.voc 0 0 255 4 0
definesound DUKE_KILLED5 pisses01.voc 0 0 255 12 0
definesound DUKE_GRUNT exert.voc 0 0 2 4 0
definesound DUKE_DEAD DMDEATH.VOC -64 64 255 4 0
definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
definesound DUKE_STEPONFECES happen01.voc 0 0 0 12 0
// Duke Movement Sounds
definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
definesound DUKE_LAND land02.voc 0 0 2 0 0
definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 12 0
definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
definesound DUKE_YES yes.voc 0 0 255 4 0
definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 12 0
definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
definesound SHRINKER_HIT thud.voc 0 0 3 0 0
definesound SOMETHINGFROZE freeze.voc 0 0 3 0 0
// Duke Equipment Sounds
definesound DUKE_UNDERWATER scuba.voc 0 0 2 0 0
definesound DUKE_JETPACK_ON jetpakon.voc 0 0 4 0 0
definesound DUKE_JETPACK_IDLE jetpaki.voc 0 0 1 0 0
definesound DUKE_JETPACK_OFF jetpakof.voc 0 0 2 0 0
// Common Death Sounds
definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
definesound THUD thud.voc 0 0 0 0 0
definesound SQUISHED squish.voc 0 0 3 0 0
// Equipment Sounds
definesound TELEPORTER teleport.voc 0 0 0 0 0
definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound SUBWAY subway.voc 0 0 0 0 0
definesound SWITCH_ON switch.voc 0 0 0 0 0
definesound FAN fan.voc 0 0 0 0 0
definesound FLUSH_TOILET flush.voc 0 0 3 2 0
definesound HOVER_CRAFT hover.voc 0 0 0 0 0
definesound EARTHQUAKE quake.voc 0 0 0 0 0
// Warning Sounds
definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
// Ambience Sounds
definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
definesound REACTOR_ON reactor.voc 0 0 0 2 0
definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
definesound WIND_AMBIENCE wind54.voc 0 0 0 2 0
definesound WIND_REPEAT wind54.voc 0 0 0 3 0
definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 9000
definesound STEAM_HISSING steamhis.voc 0 0 0 1 8192
definesound BAR_MUSIC barmusic.voc 0 0 254 3 0
definesound DUKE_SCREAM DSCREM04.voc 0 0 255 0 0
definesound KILLME killme.voc -128 0 0 0 0
// Miscellaneous Sounds
definesound GETATOMICHEALTH teleport.voc 2048 2048 255 0 0
definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
definesound DOOR_OPERATE2 opendoor.voc -256 0 0 0 0
definesound DOOR_OPERATE3 edoor10.voc -256 0 0 0 0
definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
definesound BORNTOBEWILDSND 2bwild.voc 0 0 254 2 0
definesound KTIT ktitx.voc 0 0 254 2 0
definesound LADY_SCREAM FSCRM10.voc -256 0 254 8 0
definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
definesound EXITMENUSOUND item15.voc 0 0 0 0 0
definesound RATTY mice3.voc 0 0 0 0 0
definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
// Six misc ambience city sounds
definesound GENERIC_AMBIENCE1 grind.voc 0 0 0 1 0
definesound GENERIC_AMBIENCE2 enghum.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE3 lava06.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE4 bubblamb.voc -256 0 0 2 0
definesound GENERIC_AMBIENCE5 phonbusy.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE6 roam22.voc 0 0 0 2 0
definesound SECRETLEVELSND secret.voc 0 0 255 0 0
definesound GENERIC_AMBIENCE8 amb81b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE9 roam98b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE10 h2orush2.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE11 projrun.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE18 monolith.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE19 hydro50.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE20 con03.voc 0 0 0 4 0
definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE23 2ride06.voc 0 0 255 4 0
definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
definesound DUMPSTER_MOVE grind.voc 0 0 0 0 0
definesound JIBBED_ACTOR1 AMESS06.voc 0 0 255 4 0
definesound JIBBED_ACTOR2 BITCHN04.voc 0 0 255 12 0
definesound JIBBED_ACTOR3 HOLYCW01.voc 0 0 255 4 0
definesound JIBBED_ACTOR4 HOLYSH02.voc 0 0 255 12 0
definesound JIBBED_ACTOR5 IMGOOD12.voc 0 0 255 12 0
definesound JIBBED_ACTOR6 PIECE02.voc 0 0 255 4 0
definesound JIBBED_ACTOR7 GOTHRT01.voc 0 0 255 4 0
definesound JIBBED_ACTOR8 BLOWIT01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR9 EATSHT01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR10 FACE01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR11 INHELL01.VOC 0 0 255 12 0
definesound WHIPYOURASS WHIPYU01.VOC 0 0 255 4 0
definesound JIBBED_ACTOR12 SUKIT01.VOC 0 0 255 4 0
definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 255 16 0
definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
definesound WAR_AMBIENCE5 FORCE01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE6 QUAKE06.VOC 0 0 0 4 0
definesound WAR_AMBIENCE7 TERMIN01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE8 BORN01.VOC 0 0 254 20 0
definesound WAR_AMBIENCE9 NOBODY01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE10 CHEW05.VOC 0 0 0 12 0
definesound SPACE_DOOR1 hydro22.voc 0 0 0 0 8192
definesound SPACE_DOOR2 hydro24.voc 0 0 0 0 0
definesound SPACE_DOOR3 hydro27.voc 0 0 0 0 8192
definesound SPACE_DOOR4 hydro34.voc 0 0 0 0 0
definesound SPACE_DOOR5 hydro40.voc 0 0 0 0 0
definesound SPACE_AMBIENCE1 monolith.voc 0 0 0 16 0
definesound SPACE_AMBIENCE2 hydro50.voc 0 0 0 16 0
definesound VAULT_DOOR vault04.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound ALIEN_DOOR1 adoor1.voc 0 0 0 0 0
definesound ALIEN_DOOR2 adoor2.voc 0 0 0 0 0
definesound ALIEN_SWITCH1 aswtch23.voc 0 0 0 0 0
definesound COMPANB2 CTRLRM25.VOC 0 0 0 2 0
definesound HELICOP_IDLE hlidle03.voc 0 0 255 3 0
definesound FOUNDJONES jones04.voc 0 0 0 4 0
definesound STEPNIT LIZSHIT3.VOC 0 0 254 12 0
definesound RIPHEADNECK rip01.voc 0 0 254 12 0
definesound ENDSEQVOL2SND1 gunhit2.voc 0 0 249 0 0
definesound ENDSEQVOL2SND2 headrip3.VOC 0 0 250 0 0
definesound ENDSEQVOL2SND3 buckle.VOC 0 0 251 0 0
definesound ENDSEQVOL2SND4 jetp2.VOC 0 0 252 0 0
definesound ENDSEQVOL2SND5 zipper2.voc 0 0 253 0 0
definesound ENDSEQVOL2SND6 news.voc 0 0 254 0 0
definesound ENDSEQVOL2SND7 whistle.voc 0 0 255 0 0
definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND2 GMEOVR05.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND3 CHEER.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND4 GRABBAG.VOC 0 0 254 1 0
definesound ENDSEQVOL3SND5 name01.voc 0 0 250 0 0
definesound ENDSEQVOL3SND6 r&r01.voc 0 0 251 0 0
definesound ENDSEQVOL3SND7 lani05.voc 0 0 252 0 0
definesound ENDSEQVOL3SND8 lani08.voc 0 0 253 0 0
definesound ENDSEQVOL3SND9 laniduk2.voc 0 0 254 0 0